Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, July 1, 2008

Microsoft XNA Game Studio Creators Guide


Stephen Cawood, Pat McGee , "Microsoft XNA Game Studio Creators Guide"
McGraw-Hill Osborne Media | ISBN 007149071X | June 25, 2007 | 480 Pages | PDF | 3.2MB



“Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.

Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.
* Build and dynamically update XNA game windows and custom 3D objects
* Learn scintillating animation techniques
* Create lifelike skyboxes, textures, lighting, and shading effects
* Program shaders using high-level shader language
* Develop single- and multi-player games
* Generate and code terrain with height detection
* Construct impressive graphics using sprites, multi-texturing, and blending
* Integrate audio, game dashboards, and score tracking
* Develop realistic collision detection, ballistics, and particle effects
* HaHHhhndle keyboard, mouse, and game controller input
* Create static *.fbx and animated Quake 2 models and control them in code
”


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Beginning C++ Game Programming (Game Development Series)


Beginning C++ Game Programming
Publisher: Course Technology PTR | 1 edition (May 13, 2004) | ISBN:1592002056 | Pages: 352 | PDF | 46.4 MB


Book Description
Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

About the Author
Mike Dawson has worked as a programmer and a computer game designer. He earned his bachelor¿s degree in Computer Science from the University of Southern California and currently teaches game programming at UCLA Extension and The Digital Media Academy at Stanford. In addition to Python Programming for the Absolute Beginner, he is also the author of Beginning C++ Through Game Programming.


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Beginning Game Programming (Premier Press Game Development)


Beginning Game Programming
Publisher: Course Technology PTR | 1 edition (October 13, 2004) | ISBN:1592005853 | Pages: 360 | PDF | 8.75 MB


Book Description
Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library - great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!

About the Author
Jonathan S. Harbour has been an avid gamer and programmer for 18 years, having started with early PCs like the Commodore PET and Tandy 1000. In 1997, he earned a Bachelor's degree in Computer Information Systems, and then spent eight years working as a professional programmer before accepting a position on the faculty at University of Advancing Technology where he teaches game programming and software engineering courses. Jonathan has authored many other books about game programming and video game systems, including the recent Gadget Geek's Guide to Your Xbox 360 and Beginning Java 5 Game Programming. He maintains a Web site at http://www.jharbour.com with news and online discussion forums. Jonathan lives in the Arizona desert with his wife, Jennifer, and children, Jeremiah, Kayleigh, Kaitlyn, and Kourtney.


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Mathematics for Game Developers (Game Development)


Mathematics for Game Developers
Publisher: Course Technology PTR | 1 edition (June 8, 2004) | ISBN: 159200038X | Pages: 648 | PDF | 14.8 MB

Mathematics for Game Developers is just that?a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you?ll face when programming many types of 3D games. Not only will you learn how to solve these problems, you?ll also learn why the solution works, enabling you to apply that solution to other problems. You?ll also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.

About the Author
Christopher Tremblay lives in the California bay area, where he works for Motorola building a 3D graphics engine that will enable cell phones to empower the next-generation games. He holds a degree in Software Engineering from the University of Ottawa, Canada, and is currently a semester away from a mathematics degree.
His work in the games industry includes game AI, core-networking, software rendering algorithms, 3D geometry algorithms, and optimization. Although most
of his work is PC-based, a fair amount of it was done on embedded devices, ranging from bottom-line TI-calculators, Z80 and 68K palm processors, up to speedy
PocketPC strong-arm processors with games such as LemmingZ.



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Sunday, June 22, 2008

Games on Symbian OS: A Handbook for Mobile Development


Fadi Chehimi, Leon Clarke, Michael Coffey, Paul Coulton, Twm Davies, Roland Geisler, Nigel Hietala, Sam Mason,
Peter Lykke Nielsen, Aleks Garo Pamir, Jo Stichbury, "Games on Symbian OS: A Handbook for Mobile Development"

Wiley | ISBN 0470998040 | April 25, 2008 | 400 Pages | PDF | 2.3MB

“Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs.
Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad introduction to games on mobile phones and describes the various ways of creating and playing mobile games. It also provides clear code examples and discussion, with information about how to optimise code for best practice. The authors use standard techniques to relay information (tables, diagrams and code samples) as well as cross-referencing between chapters and, where necessary, to other books in the Symbian Press series and beyond (e.g. to SDK documentation).
”



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Friday, May 30, 2008

Race Driver: GRID (2008 )PC


Race Driver: GRID (2008 )PC
Racing (Cars) / Simulator / 3D | ENG / GER / FRA / SPA / IT | 6,43 GB


The Genre: Racing (Cars) / Simulator / 3D
Year of release: 2008
The Developer: Codemasters Studios
The Publisher: Codemasters
Type of the edition: the license
Language of the interface: ENG/GER/FRA/SPA/IT
The Size: 6,43 GB

The Description:
Prepare for revolution in a genre of racing simulators! Before you - new game Race Driver: GRID, created in the best traditions of the well-known hits from company Codemasters, the author of such hits, as TOCA Race Driver and Colin McRae DiRT. On your choice are presented 27 best racing and sports cars of the world, and all of them belong to a TOP-class. You can participate in competitions on numerous ring lines of the Europe and America. The lustre and гламурный shine has bothered? Перисядьте for a rudder powerful заднеприводной the machine also try the forces in дрифте on vicinities of port of Yokohama! To you to solve, whether you will begin single career or under a roar of motors will direct to finish together with friends in the multiuser mode.








In Race Driver: GRID cursor EGO Engine which provides a level schedules of following generation is used. The physics is close to perfection - the model of damages is thought over down to full destruction авто, and each of machines possesses own behaviour on road. Such драйва you yet did not feel!


The information:
The instruction on installation
We mount an image in DT
We establish game
We copy кряк from a disk from folder Crack
We start and is played

Доп.информация:
Инструкция по установке
монтируем образ в DT
устанавливаем игру
копируем кряк с диска из папки Crack
запускаем и играем

System requirements: Minimal:
- Windows XP/Vista. (If running Windows Vista, SP1 is recommended)
- DirectX 9.0c
- Pentium 4 3.0GHz or Athlon 64 3000 +
- 1GB RAM.
- Graphics Card: GeForce 6800 / Radeon X1300 or above
- DirectX Compatible Sound Card
- Dual Layer Compatible DVD-ROM Drive
- 12.5 GB Hard Drive Space

Recommended:
- Windows XP/Vista. (If running Windows Vista, SP1 is recommended)
- DirectX 9.0c
- Intel Core 2 Duo 2.66Ghz or Athlon X2 3800 +
- 2GB RAM.
- Graphics Card: GeForce 8800 or Radeon X1950
- Sound Card: Creative Sound Blaster X-Fi Sound Card.
- Dual Layer Compatible DVD-ROM Drive
- 12.5 GB Hard Drive Space

“ Race Driver: GRID (2008) PC
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