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Wednesday, May 21, 2008

OpenGL Graphics Through Applications




Description

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

(1) image processing,

(2) artefact construction,

(3) introductory animation,

(4) texturing,

(5) curves surfaces and patterns.

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.



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